- Console gaming allows the user a very interactive form of escapism, in which they can get compeltely lost in a world which would not be possible in real life. It allows the gamer to become someone who they could never realistically be, and escape from the world around them.
- Online gaming such as 'Second Life' allows the user to socialise with people from all over the world and effectively learn about other cultures. It enables the user to form friendships with people whom they would not usually have the oppurtunity to talk to and meet.
- Gaming can also prove educational in many instances - the logical puzzles which need to be completed in many games provide a challenge for the mind which cannot be obtained from other places and technologies.
Disadvantages.
- Instances of violence have been linked with gaming, and it can be argued that small children are being subjected to violent situations and images through gaming, and these can cause children to think that this is the right way to behave.
- Implications on our social lives - although socialising through games such as 'Second Life' can introduce us to people we would not usually have the oppurtunity to meet, it can also draw attention away from our own REAL social lives, and our "friends" which we have "met" (but not actually met!) online can take over and even replace the friends which we have in real life.
- Gaming is another technology as well as television and film which is argued to be contributing to the growing problem of obesity in children in Britain.
Article about how and why parents need to control their children when it comes to how much time they spend gaming each week. - This could prevent the disadvantags such as violence and obesity from happening.
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